Hereafter references to a player's Good or Evil loyalty are denoted with a special front. Character cards on the side of Good have Arthur's sigil on blue background and Evil have Mordred's sigil on red background. ![]() The Cards and TokensĬharacter Cards - Determine the player's loyalty. Discussion, deception, accusation, and logical deducation are all equally important in order for Good to prevail or Evil to rule the day. Players may make any claims during the game, at any point in the game. Evil can also win by assassinating Merlin at game's end or if a Quest cannot be undertaken. Evil wins if three Quests end in failure. ![]() Good wins the game by successfully completing three Quests. Players are either Loyal Servants of Arther fighting for Goodness and honor or aligned with the Evil ways of Mordred. The Resistance: Avalon is the game of hidden loyalty.
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